videogames are not harmful to children
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The following articles are provided for you to use in constructing your argument for your assignment this week. You may go into the Capella library if you wish, but you are not required. Reading these articles will help you to start formulating knowledge for constructing your argument that supports your stance on the topic of violence in video games.
If you’re taking the stance that video games are not harmful to children, refer to the following resources. Read the discussion of each.
- Harrington, B., & O’Connell, M. (2016). Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups associated with increased empathy and prosocial behavior. Computers in Human Behavior, 63, 650–658.
- Lobel, A., Engels, R. C. M. E., Stone, L. L., & Granic, I. (2019). Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior. Psychology of Popular Media Culture, 8(1), 76–87.
- Verheijen, G. P., Stoltz, S. E. M. J., van den Berg, Y. H. M., & Cilleson, A. H. N. (2019). The influence of competitive and cooperative video games on behavior during play and friendship quality in adolescence. Computers in Human Behavior, 91, 297–304.
- Wang, B., Taylor, L., & Sun, Q. (2018). Families that play together stay together: Investigating family bonding through video games. New Media & Society, 20(11), 4074–4094.
If you’re taking the stance that video games are harmful to children, refer to the following resources. Read the discussion section of each.
- Chang, J. H., & Bushman, B. J. (2019). Effect of exposure to gun violence in video games on children’s dangerous behavior with real guns: A randomized clinical trial. JAMA Network Open, 2(5), 1–11.
- Coyne, S. M., Warburton, W. A., Essig, L. W., & Stockdale, L. A. (2018). Violent video games, externalizing behavior, and prosocial behavior: A five-year longitudinal study during adolescence. Developmental Psychology, 54(10), 1868–1880.
- Dowsett, A., & Jackson, M. (2019). The effect of violence and competition within video games on aggression. Computers in Human Behavior, 99, 22–27.
- Greitemeyer, T. (2018). The spreading impact of playing violent video games on aggression. Computers in Human Behavior, 80, 216–219.
- Shao, R., & Wang, Y. (2019). The relation of violent video games to adolescent aggression: An examination of moderated mediation effect. Frontiers in Psychology, 10, 1–9.
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